/*	
 *				
 *					ISNW ---- It is a war.It is not warcraft!
 *
 *
 *					Author:					zhoukeli(haxixi_keli)
 *					Filename:				IParticleAffector.h
 *					CreateTime:				2008/12/30
 *					ModifyTime:				2008/12/30
 *
 */

#ifndef __ISNW_I_PARTICLE_AFFECTOR_H__
#define __ISNW_I_PARTICLE_AFFECTOR_H__

#include "IReferenceCounted.h"
#include "Particle.h"

namespace ISNW
{
namespace scene
{
	class IParticleAffector : public IReferenceCounted
	{
	public:
		virtual void affect(Particle* pointer,u32 count,u32 Time) = 0;
	};
} // end namespace scene
} // end namespace ISNW
#endif